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- ================================================================
- Title : "Infestation" - INFEST.WAD - DMIFST.ZIP
- Author : Nicholas Bell
- Email Address : CIS 72162,1667
- Misc. Author Info : Previous DOOM levels: "Pits" (DMPITS.ZIP) and
- "Portal" (DMPRTL.ZIP)
- Aces Over Europe - AOEREAL.ZIP, AOEFIX.ZIP,
- AOEFLT.ZIP, etc. Aces over the Pacific - APFMD.ZIP,
- APDMG.ZIP, etc.
-
- Description : You've gone into the pest control business by
- yourself, and the critters at this place are coming
- out of the walls! The owners don't seem too pleased
- about your activities - who called you in anyway?
-
- You START at the exit door. Remember where it is!
- There are NO dead-end traps, but things can get
- hairy, so save often. There are many choices to
- be made in this level, so once you finish the level
- try it again using a different approach. It plays
- differently everytime for me. And don't cheat!
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- Special Thanks to : BRENDON WYBER AND RAPHAEL QUINET for DEU.
- COLIN REED for BSP
- VOOT ZOMBO for testing, comments, and encouragement.
-
- ==============================================================================
-
- * Play Information *
-
- Episode and Level # : E1M4 (background music fits well)
- Start-up Instructions : If you're not using a front-end batch file creator,
- while in your DOOM directory, type:
- doom -devparm -warp 1 4 -file infest.wad -skill #
- (# = 1 thru 4: 1 easiest, 4 "Ultraviolence" the
- recommended skill level:)
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : No (sorry, it just doesn't work given the layout and
- object placement)
- Difficulty Settings : Yes, however the level was designed at Ultra-
- Violence and may seem somewhat bland at easier
- levels. (in fact, it's down right boring at
- anything other than Ultra-Violence!) Difficulty
- settings include changes in quantity and type
- of objects and monsters.
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch.
- Build Time : 40 hours. DEU 5.1 cut my time in half.
- Editor(s) used : DEU 5.1, BSP 1.1x
- Known Bugs : A few minor texture offsets which refuse to realign.
- Frame rate drops in one certain large room. This is
- after I eliminated many linedefs which made the room
- much more interesting, but killed the frame rate
- even more.
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels. Why would anyone want to when they could create their own anyway?
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- WARNING!!!!!
- ***********************GENERAL HINTS FOLLOW**********************************
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- WARNING!!!!!!
- **********************GENERAL HINTS FOLLOW***********************************
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- General Hints & Suggestions
- -It isn't always necessary to kill a monster as soon as you meet it. If you
- can get by it, wait until you are properly armed. Sometimes running away is
- the best tactic.
- -Recon by fire is an effective tactic in dark passages, if you have the ammo.
- -Wall textures are important.
- -Going for the goods immediately isn't always a good idea. Always clear your
- escape route, and try and remember where it is.
- -Whenever possible, give the monsters a "crushing headache."
- -ALWAYS expect surprises, even in "cleared" areas.
- -Try a different route next time.
- -Use the exit door in the beginning! <g>
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